Large City: Ki̽-schyhyror Qo̠

Ki̽-schyhyror Qo̠

Ki̽-schyhyror Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceChagheindyl Earldom
RegionSkra Fratno Moor
Founded1387
Community LeaderChief Dhay Vimeni
Area276 km2 (110 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4312 m (14146 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population65427
Population Density237 people per km2 (594 people per mi2)
Town AuraNecromancy
Naming
Native nameKi̽-schyhyror Qo̠
Pronunciation/ki̽/ /scror/
Direct Translation[effect] [wound]
Translation[Not Yet Translated]

Ki̽-schyhyror Qo̠ (/ki̽/ /scror/ [effect] [wound]) is a subtropical Large City located in the Chagheindyl Earldom of the Viceroyalty of Rosid.

The name Ki̽-schyhyror Qo̠ is derived from the Wood Elvish language, as Ki̽-schyhyror Qo̠ was founded by Vicky Khorva, who was culturaly Wood Elven.

Climate

Ki̽-schyhyror Qo̠ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Ki̽-schyhyror Qo̠ receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ki̽-schyhyror Qo̠ covers an area of nearly 276 km2 (110 mi2), and an average elevation of 4312 m (14146 ft) above sea level.

Overview

Ki̽-schyhyror Qo̠ was founded durring the late 15th century in spring of the year 1387, by Vicky Khorva. The establishment of Ki̽-schyhyror Qo̠ was somewhat plagued by a lack of willing colonists, leading to Vicky Khorva electing to pay people to resettle in Ki̽-schyhyror Qo̠.

Ki̽-schyhyror Qo̠ was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ki̽-schyhyror Qo̠ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ki̽-schyhyror Qo̠ is buildings are built arround a single crampt packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ki̽-schyhyror Qo̠'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ki̽-schyhyror Qo̠'s political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Ki̽-schyhyror Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ki̽-schyhyror Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ki̽-schyhyror Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ki̽-schyhyror Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ki̽-schyhyror Qo̠'s parks.

Ki̽-schyhyror Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ki̽-schyhyror Qo̠.

Ki̽-schyhyror Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ki̽-schyhyror Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ki̽-schyhyror Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ki̽-schyhyror Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ki̽-schyhyror Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ki̽-schyhyror Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ki̽-schyhyror Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ki̽-schyhyror Qo̠'s public wards, blessings, and other arcane systems.

Ki̽-schyhyror Qo̠ has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ki̽-schyhyror Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ki̽-schyhyror Qo̠'s grid is powered by hydrogalvanic generators.

Ki̽-schyhyror Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ki̽-schyhyror Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Ki̽-schyhyror Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ki̽-schyhyror Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ki̽-schyhyror Qo̠'s natural decorations nor waterways.

Ki̽-schyhyror Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ki̽-schyhyror Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ki̽-schyhyror Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ki̽-schyhyror Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Ki̽-schyhyror Qo̠ hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Ki̽-schyhyror Qo̠'s town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Ki̽-schyhyror Qo̠ birds speak prophesy.

The Mole near Ki̽-schyhyror Qo̠ are known to be almost tame, such that they can be put to domestic use.

Ki̽-schyhyror Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Elven High Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 122
  • Farmers: 218
  • Farm Laborer: 297
  • Hunters: 218
  • Milk Maids: 172
  • Ranchers: 85
  • Ranch Hands: 189
  • Shepherds: 159
    • Farmland: 264979 m2
    • Cattle and Similar Creatures: 16356
    • Poultry: 196281
    • Swine: 13085
    • Sheep: 654
    • Goats: 130
    • Horses, Mounts, and Beasts of Burden: 6542

Craftsmen

  • Arms and Toolmakers: 125
  • Blacksmiths: 148
  • Bookbinders: 81
  • Buckle-makers: 90
  • Cabinetmakers: 155
  • Candlemakers: 242
  • Carpenters: 214
  • Clothmakers: 163
  • Coach and Harness Makers: 68
  • Coopers: 181
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 61
  • Cutlers: 56
  • Fabricworkers: 139
  • Farrier: 373
  • Furriers: 42
  • Glassworkers: 218
  • Gunsmiths: 140
  • Harness-Makers: 63
  • Hatters: 127
  • Hosiery Workers: 47
  • Jewelers: 74
  • Leatherwrights: 167
  • Locksmiths: 66
  • Matchstick makers: 102
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 84
  • Paper Workers: 94
  • Plasterers: 88
  • Pursemakers: 114
  • Roofers: 71
  • Ropemakers: 66
  • Rugmakers: 64
  • Saddlers: 112
  • Scabbardmakers: 129
  • Scalemakers: 71
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 62
  • Soap and Tallow Workers: 195
  • Tailors: 373
  • Tanners: 83
  • Upholsterers: 92
  • Watchmakers: 89
  • Weavers: 186
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 44
  • Beer-Sellers: 86
  • Booksellers: 107
  • Butchers: 167
  • Chandlers: 176
  • Chicken Butchers: 161
  • Entrepreneurs: 67
  • Fine Clothiers: 163
  • Fishmongers: 172
  • Florists: 39
  • Potion Sellers: 103
  • Resellers: 261
  • Spice Merchants: 88
  • Wine-sellers: 136
  • Wheelwright: 105
  • Woodsellers: 65

Service workers

  • Bakers: 327
  • Barbers: 256
  • Coachmen: 96
  • Cooks: 251
  • Doctors: 147
  • Gamekeepers: 97
  • Grooms: 57
  • Hairdressers: 204
  • Healers: 165
  • Housekeepers: 186
  • Housemaids: 384
  • House Stewards: 176
  • Inns: 63
  • Laundry maids: 125
  • Maidservants: 242
  • Nursery Maids: 125
  • Pastrycooks: 251
  • Restaurateur: 297
  • Tavern Keepers: 272

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 60
  • Chemical Workers: 36
  • Coal Heavers: 133
  • In-Town Couriers: 172
  • Long Haul Couriers: 145
  • Dockyard Workers: 136
  • Gas Workers: 33
  • Hay Merchants: 54
  • Leech Collectors: 169
  • Millers: 152
  • Miners: 142
  • Oilmen and Polishers: 102
  • Postmen: 159
  • Pure Finder: 85
  • Skinners: 192
  • Sugar Refiners: 37
  • Tosher: 100
  • Warehousemen: 211
  • Watercarriers: 140
  • Watermen, Bargemen, etc.: 186

Skilled Laborers

  • Accountants: 85
  • Alchemist: 96
  • Clerk: 145
  • Dentists: 67
  • Educators: 179
  • Engineers: 90
  • Gardeners: 64
  • Mages: 48
  • Plumbers: 68
  • Pharmacist: 74
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 64
  • Bankers: 92
  • Civil Clerks: 133
  • Civic Iudex: 71
  • Consultants: 41
  • Exorcist: 142
  • Fixers: 74
  • Kami Clerk: 122
  • Landlords: 129
  • Lawyers: 81
  • Legend Keepers: 107
  • Militia Officers: 654
  • Monks, Monastic: 211
  • Monks, Civic: 211
  • Historian, Oral: 152
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 148
  • Priests: 242
  • Rangers: 88
  • Rat Catchers: 92
  • Scholars: 100
  • Spiritualist: 114
  • Slayers: 37
  • Storytellers: 214
  • Military Officers: 261

Cottage Industries

  • Brewers: 192
  • Comfort Services: 284
  • Enchanters: 72
  • Herbalists: 72
  • Jaminators: 251
  • Needleworkers: 233
  • Potters: 110
  • Preserve Makers: 211
  • Quilters: 96
  • Seamsters: 384
  • Spinners: 192
  • Tinker: 73
  • Weaver: 152

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 105
  • Costumers: 40
  • Dancers: 76
  • Drafters: 43
  • Engravers: 51
  • Fine Furniture Carpenters: 32
  • Glaziers: 70
  • Inlayers: 60
  • Musicians: 181
  • Painters, Art: 33
  • Playwrights: 68
  • Sculptors, Art: 56
  • Wood Carvers: 218
  • Writers: 186

Produce Industries

  • Butter Churners: 251
  • Canners: 204
  • Cheesmakers: 211
  • Ice Merchants: 29
  • Millers: 125
  • Picklers: 107
  • Smokers: 81
  • Stockmakers: 76
  • Tobacconists: 105
  • Tallowmakers: 148

24679 of Ki̽-schyhyror Qo̠'s population work within a Foundational Occupation.

36823 of Ki̽-schyhyror Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 3925 (6%) are noncontributers.

Points of Interest

Ki̽-schyhyror Qo̠ makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Ki̽-schyhyror Qo̠'s local festivals commemorates this miracle.

History